Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.

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Psp anime dating sim video

Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.

While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".

Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it.

There are games released on a PC platform which are rated 18 for their sexual content.

If love can bloom on the battlefield, then by God, it can bloom anywhere it damn well pleases.

Regardless of race, creed, species, plane of existence, or definition of "alive," your perfect match is waiting for you somewhere in the great cosmos.

In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.

Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".

This genre is most established in Japan, and is mostly made up of visual novels and simulation games; particularly dating sims and life simulation games.